Hometowns
Created by Glitch on Wed Jan 18th, 2023 @ 4:44pm
The current Hometown is near where St. Louis used to be. The old city has already been scavenged, salvaged, looted, picked clean, and used as bathrooms, food stands, and living accommodations for Ex-Townies, crazy Free Rangers, people who like fighting rats for dinner - or like rat for dinner - and the desperate people in the Shanty Towns around Hometowns.
Hometowns were incredibly large blocks of apartment complexes that rose a hundred or more stories tall and twenty five blocks wide on all sides and could house fifty thousand people each. Each level has farms and storage, living facilities ranging from single person coffin pods to larger families that could afford a three- or four-unit apartment, and work facilities.
There are five hundred people per level, maximum for a total of fifty thousand if all one hundred levels are fully occupied.
All people living in a Hometown are expected to help maintain it, work five shifts a week, and contribute to the whole. Anyone caught not contributing, stealing, or sabotaging operations are expelled after three offenses are tattooed on the left side of their neck with a circle with a diagonal line through it and no longer welcomed in any Hometown.
Each Hometown has a ruling council and are voted into positions for a term of one year each and are not permitted a second term.
The main source of light is bioluminescent algae grown at the Biofarms
Utilities
Hydroelectric to a degree but not to be wasted on anything but work/food/ventilation/sanitation. Mutants with energy generation are in very high demand. Steam power is the main source.
Law
Mutants with telepathy and clairvoyance are highly sought after for active deterrence of crime in Hometowns. Each Hometown has a elected law enforcement service that ranges from 300-1000 officers per Hometown.
Work
Biofarms
Where vegetables, bioluminescent algae, seaweed, hemp and fish are grown and farmed.
Outdoor Farms
Where cows, chickens and pigs are raised along with fruit trees.
Ironworks
Refineries where metals are smelted and forged into new items useful to Hometowns
Recovery Teams
These teams work outside of Hometowns and go on extended forays into abandoned cities to scavenge and salvage what they can to bring back to the Hometowns. Each team has a specific list of items they are to look for.
Janitorial
It’s a dirty job, but someone’s gotta keep it clean. Disease can wipe out a Hometown if they aren’t kept clean.
Maintenance
Hometowns have to be maintained and that requires blood, sweat and backbreaking work. Keeping the circulation of fresh air is absolutely vital to a Hometown.
Hometowns were incredibly large blocks of apartment complexes that rose a hundred or more stories tall and twenty five blocks wide on all sides and could house fifty thousand people each. Each level has farms and storage, living facilities ranging from single person coffin pods to larger families that could afford a three- or four-unit apartment, and work facilities.
There are five hundred people per level, maximum for a total of fifty thousand if all one hundred levels are fully occupied.
All people living in a Hometown are expected to help maintain it, work five shifts a week, and contribute to the whole. Anyone caught not contributing, stealing, or sabotaging operations are expelled after three offenses are tattooed on the left side of their neck with a circle with a diagonal line through it and no longer welcomed in any Hometown.
Each Hometown has a ruling council and are voted into positions for a term of one year each and are not permitted a second term.
The main source of light is bioluminescent algae grown at the Biofarms
Utilities
Hydroelectric to a degree but not to be wasted on anything but work/food/ventilation/sanitation. Mutants with energy generation are in very high demand. Steam power is the main source.
Law
Mutants with telepathy and clairvoyance are highly sought after for active deterrence of crime in Hometowns. Each Hometown has a elected law enforcement service that ranges from 300-1000 officers per Hometown.
Work
Biofarms
Where vegetables, bioluminescent algae, seaweed, hemp and fish are grown and farmed.
Outdoor Farms
Where cows, chickens and pigs are raised along with fruit trees.
Ironworks
Refineries where metals are smelted and forged into new items useful to Hometowns
Recovery Teams
These teams work outside of Hometowns and go on extended forays into abandoned cities to scavenge and salvage what they can to bring back to the Hometowns. Each team has a specific list of items they are to look for.
Janitorial
It’s a dirty job, but someone’s gotta keep it clean. Disease can wipe out a Hometown if they aren’t kept clean.
Maintenance
Hometowns have to be maintained and that requires blood, sweat and backbreaking work. Keeping the circulation of fresh air is absolutely vital to a Hometown.
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